AI Insights · Timothy · September 2024
Top Third Person Games in Ireland Q3 2024: Performance Insights
Explore the performance of the leading third person games in Ireland during Q3 2024, focusing on downloads, revenue, and user engagement trends.
In the third quarter of 2024, the top third person games in Ireland showcased varied performance metrics across downloads, revenue, and user engagement. These insights, derived from Sensor Tower data, provide a glimpse into the gaming landscape for this period.
Last War:Survival by FUNFLY PTE. LTD. saw its revenue peak at approximately $29K in the last week of July, with fluctuations throughout the quarter. Downloads decreased from 3.9K at the beginning of July to 1.9K by early September, before rising again to 3.9K by the end of the quarter. Weekly active users increased from 13.5K in the first week of July to 17.5K by the end of September.
Tencent Mobile International Limited's PUBG MOBILE experienced a decline in revenue, starting at $19.7K in early July and ending at $11.7K in September. Downloads remained relatively stable, with a slight dip from 616 to 492 over the quarter. Weekly active users hovered around 8K, with a minor decrease towards the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a revenue peak of $10.6K in early July, tapering off to $3.8K by the quarter's end. Downloads were modest, reducing from 106 in early July to 48 in late September. Weekly active users remained steady, around 1.6K throughout the period.
DRAGON BALL LEGENDS, another title from Bandai Namco, had a notable revenue peak of $9.5K in the second week of July, followed by a decline to $5.6K by the end of September. Downloads showed a downward trend, starting at 187 and reaching 202 by the end of the quarter. Weekly active users fluctuated slightly, maintaining an average of around 2.6K.
Lastly, Genshin Impact by COGNOSPHERE PTE. LTD. saw a revenue increase in mid-August to $9.9K, with fluctuations thereafter. Downloads varied, peaking at 607 in late August before decreasing to 183 by the end of September. Weekly active users remained robust, peaking at 11.7K in late August before settling at 9.8K at the quarter's close.
For more detailed insights and analysis, visit Sensor Tower's platform.